ISTE Tools and Resources Research
1. Facilitate and Inspire Student Learning and Creativity: Teachers use their knowledge of subject matter, teaching and learning, and technology to facilitate experiences that advance student learning, creativity, and innovation in both face-to-face and virtual environments.
a. Promote, support, and model creative and innovative thinking and inventiveness
i. Pinterest (www.pinterest.com)
ii. Pinterest is a website that allows you to search any topic and directs you to the different websites. You can find ideas for bulletin boards, classroom management, worksheets, classroom set ups, advice, and so many more things! If you find something that you would like to refer back to later on, you can “pin” it to your own personal board. It’s very organized and has so many wonderful ideas!
b. Engage students in exploring real-world issues and solving authentic problems using digital tools and resources
i. Kidtopia (http://www.kidtopia.info/)
ii. Kidtopia is a safe and reliable search engine that students of all ages can use to research information. The resources it provides are kid friendly and they are also at a level that children can understand what they are reading.
c. Promote student reflection using collaborative tools to reveal and clarify students’ conceptual understanding and thinking, planning, and creative processes
i. Time Toast (www.timetoast.com)
ii. Time Toast allows students to create timelines online. It has plenty of examples and resources for teachers to use.
d. Model collaborative knowledge construction by engaging in learning with students, colleagues, and others in face-to-face and virtual environments
i. Edupals (www.edupals.com)
ii. Edupals allows students to safely connect with people around the world. It helps them learn about different cultures, different languages, and develop friendships with people around the world.
iii. Time for Kids (www.timeforkids.com)
iv. This is a website that has important, relevant news stories geared towards kids. These are great articles because they allow the students to learn about what is going on around the world in an interesting way that makes sense.
2. Design and Develop Digital Age Learning Experiences and Assessments: Teachers design, develop, and evaluate authentic learning experiences and assessment incorporating contemporary tools and resources to maximize content learning in context and to develop the knowledge, skills, and attitudes identified in the NETS-S.
a. Design or adapt relevant learning experiences that incorporate digital tools and resources to promote student learning and creativity
i. FunSchool (http://funschool.kaboose.com/)
ii. This website has tons of games in every subject that kids can play to understand the lesson in a way that relates to them better. Although they are learning the information, they do not realize it because they are playing a game.
b. Develop technology-enriched learning environments that enable all students to pursue their individual curiosities and become active participants in setting their own educational goals, managing their own learning, and assessing their own progress
i. Progress Tracking (http://www.ascd.org/publications/educational-leadership/dec09/vol67/num04/When-Students-Track-Their-Progress.aspx)
ii. Students tend to do better when they are able to track their own progress in a chart form, such as the one pictured in the link. Students can see where they are and how they need to improve.
c. Customize and personalize learning activities to address students’ diverse learning styles, working strategies, and abilities using digital tools and resources
i. Jumpstart (www.jumpstart.com)
ii. JumpStart.com is a groundbreaking evolution in children's learning games and the first learning game delivered in a browser with high-quality 3D graphics and advanced game play. It is a completely safe and secure online environment where kids can interact, explore, and learn. Kids can research differnet topics by grade or subject, watch videos, play games, or use practice worksheets. It is great for all students on all levels.
d. Provide students with multiple and varied formative and summative assessments aligned with content and technology standards and use resulting data to inform learning and technology.
i. ClassMaker (http://www.classmarker.com/online-testing/quiz-features/)
ii. "This site allows teachers to create and build quizzes and test from scratch for their students. The site allows unlimited questions, timed test, and other features to make the best possible effective assessments. The teacher can create the tests on their own private webpage where the students can take the test and then be graded online. The site allows test to have multiple choice, matching, short answer, and essay questions on the document. If desired the teacher can add pictures and videos to the test. This could make grading easier for teachers and grading mistakes occur less often.
3. Model Digital Age Work and Learning: Teachers exhibit knowledge, skills, and work processes representative of an innovative professional in a global and digital society.
a. Demonstrate fluency in technology systems and the transfer of current knowledge to new technologies and situations
i. Prezi (www.prezi.com
ii. Prezi allows the teacher to instruct using various forms of technology all in one place. You can have links to websites, YouTube videos, PowerPoints, and many more ways in your Prezi presentation. It is a way to transfer new technologies into all different situations.
b. Collaborate with students, peers, parents, and community members using digital tools and resources to support student success and innovation
i. School Rack http://www.schoolrack.com/
ii. This is a website that allows teachers to share information, documents, and files. It has a feature to report grades online so the parents can see how their child is doing. There is a private messaging feature and allows discussions to be held online outside of class. Basically, it is just a blog to keep students, parents, and others informed with what is going on in the classroom.
c. Communicate relevant information and ideas effectively to students, parents, and peers using a variety of digital age media and formats
i. Remind101 http://scholar.lib.vt.edu/ejournals/JTE/
ii. This is a safe way for teachers to message students and stay in touch with parents. It is free. It is a great way to communicate relevant information to all parties because everyone uses text messaging so much.
d. Model and facilitate effective use of current and emerging tools to locate, analyze, evaluate, and use information resources to support research and learning.
i. Journal of Technology Education http://scholar.lib.vt.edu/ejournals/JTE/
ii. This website provides access to scholarly journal articles regarding technology in education researched by Virginia Tech. This goes along with this standard because it is using a digital tool, the Internet, to locate informational resources that support research and learning.
4. Promote and Model Digital Citizenship and Responsibility: Teachers understand local and global societal issues and responsibilities in an evolving digital culture and exhibit legal and ethical behavior in their professional practices.
a. Advocate, model, and teach safe, legal, and ethical use of digital information and technology, including respect for copyright, intellectual property, and the appropriate documentation of sources
i. CopyRight Kids (www.copyrightkids.org)
ii. This website provides students with the basic information of what copyright is, definitions, practice, and many more links to provide practice for this skill. This aligns with ISTE standard 4 because it advocates how to cite information received on the internet in a safe, legal, and ethical way.
b. Address the diverse needs of all learners by using learner-centered strategies providing equitable access to appropriate digital tools and resources
i. UDL Toolkits (http://www.cast.org/teachingeverystudent/toolkits/tk_introduction.cfm?tk_id=41kits)
ii. This website provides teachers with procedures, examples, and resources designed to meet the need of every student. It includes case stories, model instructions, model lessons, tools, templates, and related materials accessible by the provided links. It focuses on using text, images, sound, and video on a computer to instruct the content. By allowing a wide variety of ways to learn, the teacher accommodates to all learners.
c. Promote and model digital etiquette and responsible social interactions related to the use of technology and information
i. Facebook (www.facebook.com)
ii. Facebook is used by so many students these days, so it is a good way to create a meaningful learning experience. The teacher could use this opportunity to promote and teach proper digital etiquette to portray information.
d. Develop and model cultural understanding and global awareness by engaging with colleagues and students of other cultures using digital age communication and collaboration tools
i. Oovoo (www.oovoo.com)
ii. This website provides the students with an opportunity to connect with people virtually. Classrooms can video chat with other classrooms around the world, country, state, or district. It is a way to promote cultural understanding and global awareness. Oovoo allows for multiple people to be videochatting at one time.
5. Engage in Professional Growth and Leadership: Teachers continuously improve their professional practice, model lifelong learning, and exhibit leadership in their school and professional community by promoting and demonstrating
the effective use of digital tools and resources
a. Participate in local and global learning communities to explore creative applications of technology to improve student learning
a. Global Connect http://www.globalteacherconnect.com/
b. This website is a collaborative blog for teachers internationally that want their students to be global learners. There are collaboritive projects that teachers can get involved with and free downloadable resources to incorporate other cultures into the classroom.
b. Exhibit leadership by demonstrating a vision of technology infusion, participating in shared decision making and community building, and developing the leadership and technology skills of others
b. Facetime would allow the students to communciate with other communities and exhibit leadership skills. It could be used in the classroom to share information about different projects. The students could exhibit leadership skills by being in charge of a certain topic. It would build the student's technology skills by requiring them to use an iPad, iTouch, or iPhone to communicate.
c. Evaluate and reflect on current research and professional practice on a regular basis to make effective use of existing and emerging digital tools and resources in support of student learning
a. Elementary Education Libraries at University of Northern Colorado http://libguides.unco.edu/content.php?pid=181673&sid=1528734
b. This website allows students to search through different online academic journals that focus on elemetary education. It would allow the teacher to keep up to date with the current research and learn about different effective resources that would support student learning.
d. Contribute to the effectiveness, vitality, and self- renewal of the teaching profession and of their school and community
a. Self-Reflection Checklist
c. This website provides self-reflection checklists that teachers should be asking after each lesson to evaluate the effectiveness, vitality, and self-reflection of their instruction. It provides questions for different topics.